April 1st AnkamaLive Notes


Bug Fixes

  • Launcher Team has been working on Update Size & frequent App Repairs

UI Improvement

Chat : Mentioned during Devblog.

  • Chatlog length has been increased.
  • Chat colorcoding has been set.
  • Scrollbar has been managed.
  • RAM optimization
  • They will be listening to feedbacks.

Achievements : Mentioned during last live.

  • Mostly performances
  • Resizing, and setting achievements on a side menu instead of sub-developing menus on click. Same idea is followed for the Options UI.

Bestiary :

  • Drops are directly fully shown, less clicking and less scroll management.
  • Shows the current zone by default

Professions : Mentioned during Devblog

  • No more splitting on the Prof UI.

Options : Mentioned during last live

  • Logic has been reworked, better saving (stored in JSON format), and performance optimization.
  • This update will be transparent for the userbase (data will be converted). #TrustMeBro

Spells : Mentioned during devblog

  • Performance optimization.

Other UI modifications are done/planned. Only the UI/UX updates have been shown in live. Changelog will be more in-depth.

2 or 3 new Themes. Headers will be modified to add ornaments.

  • Questioning whether Wabbit should be in or not.

QOL

  • Turn duration : Added 1 second per 20 character levels.
  • Reporting : Users will get notified when a reported person has been punished.
  • Monster respawns :
    • Boss will now respawn instantly when a battle has been engaged (not started)
    • Unfought groups will be regenerated (if it’s been 1hr that a group hasn’t been done, it will get refreshed)
    • Respawn speed will now be gauged by the current zone player population : the more people are in and are fighting, the faster it’ll get.
  • 3 Added Zaaps :
    • Koalak cemetery
    • Grobe Island
    • Nimaltopia Island
  • Autopilot in Wabbit and Koalaks.
  • New world subarea maps (Fungi, Merkator)
  • Changes on Sufokia, Pandala, Frigost:
  • Removed/Lessened Sufokia’s labyrinthic aspect. Added 1 Zaapi.
  • Added the missing workshops in the zones.
  • Removed the restrictions on Haven Bag, Almanax, TH
  • There will be NPCs indicating presence of Bounties in their zones. (1 per type : 1 NPC for Frigost I, for example) there’ll be a small fee in kamas.
  • Set respawn time: 2hrs respawn for Archs, 3hrs for Bounties. +/- 15mns.
    Adjustments

Balancing:

  • Recipes, Pebbles balancing :
    • On a set, only one piece will ask for a specific pebble/high rarity resource per kind. Multiple items can ask for pebbles, but not the same kind.
    • Resources required for an item are now closer to the level of an item.
    • Pressure on high demand resources – ougaa eye for example – has been reduced.
    • Sparkling Pebble-asking recipes amount went from 283 => 140
  • Soul Stones modified
    • The recipes were looking wayyy too close. Way too expensive for low levels.
    • No more artefacts in the recipes. (JOKES ON YOU, SACRIER BOTS)
    • a new resource [ ! Éclâme], soul shard, will be dropable and will be the thing used to create soul stones.
    • Artefacts will be removed from level 50 out-of-pandala zones. They’re back in Pandala set crafts.
  • Pets EXP
    • Runes will give less EXP. Do your tests for everything else.
  • Berylbell, Snailmet modifications…
    • Targeted modifications for the monsters that were too different for their level.
    • Homogenized stats and damage dealing. Mastogobs will hit harder, for example
  • Sidekick play speed has been modified : We’ll be able to play faster with them.

DEBUG

CHANGELOG WILL BE MORE IN-DEPTH

  • Cooldown bug in Kolossium is FIXED.
  • Infobubbles are showing back again and properly.
  • Balancing on weapon damage and the way it’s managed : element-changing Potions will also work 100%.
  • Special achievements have been fixed.
  • Class bugs / preview bugs have been fixed.
  • Autofollow/Autofocus/GPS has been managed.

CLASSES

  • NERFS : Foggernaut, Sadida, Ecaflip, Forge.
    • Forge will get damage/range modifications
    • Poison damage from Sadida reduced
    • Ecaflip Tarot has been modified. Damage lessened.
    • Foggernaut will have its turrets nerfed
  • Balancing : Elio (globally more an Up)
    • Elio had taken a toll on release, now we’ve got the tools to change it
    • Damage bonus : they can make spells not be buffed the same when Elio does it and when another guy does it
    • Streamlining the gameplay
    • Passive increasing final damage the more spells are going through portals
  • Damage Through Walls is going to get nerfed.

Anti-Bot

  • Recurring bans, focusing on Koli, Artefact and Treasure Hunts.
  • Kama debt will be set for Kama Purchases. Kama purchased will get removed and a debt will have to be recovered firsthand.
  • New anti-bot measures to come. Devblogs will be coming.

Equipment

  • A LOT of items are getting balanced.
  • Cycloid and Volca sets are getting nerfed. (not so big of a nerf)
  • Class sets have been modified. Will come later during beta

Timeline

3.2 Divine Dimension Osamodas.

  • 3 new Monsters and Dungeons, World Boss, New Technical changes.
  • Ladders in Game, Calendar in Game

3.3 Revamps

  • Breeding (post-discussion Devblog coming soon)
  • Markets (modernizing?? Offers?? Thought process & brainstorming happening)
  • Dreams (Devblog on the 15th)

3.4 Prologue for new content

  • GUILD RAIDS
  • Missions
  • Calendar Usage

Subjects in 2025

  • Debug
  • UI amelioration, Characteristics, Quests, Turn/HP/AP/MP module
  • Better Communication, more exchange with the community.

Upcoming stuff:

  • April Update
  • Apr 8th : Devblog Dreams
  • Devblog Breeding Part II
  • Wakfu Season 5 50% EXP bonus Weekend
  • New Dungeon Rusher
  • 3.2 Ankama WorkShop live: creation of a World Boss

Chat Corner

  • Is Powerleveling OK ? : Powerleveling harms the Anti-bot tech, but it’s not going to be considered not OK.
  • New Unity Designs ? : Half of the team has been only on UI Optimization, Unity 6… And the other is working on 3.2. New summons looks have been postponed, probably will be dealt with during this summer. (rogue, sadida…)
  • Ochre Dofus : There is a problem with the quest, but it’s difficult to do major changes on it. « We will try working on it and finding an alternative to do it. We’re looking at it. »
  • UI that never wants to be where we want: Fixed.
  • Emotes: Currently working on it. But for performance reasons, we need to be more attentive on the amount of images and the overall performance of the animations.
  • Osa changes : come on man, let’s wait for another devblog.
  • Dreams : Come on man, wait for next week. You’ll get surprised.
  • Were emotes better in Flash?: lol no it’s just that we had bad practices
  • Fuji?: NPC will not change.
  • Wabbit GM? Sewers Spider? : Removed from Monster achievs.
  • Memory Leaks: It’s a deep subject. UI changes will fix some of them, but it’s still ongoing.
  • Body Custom : It should come by the next 6 months.
  • What will be changed on our classes?? : changelog will be clearer than us.
  • AvA, when will you change it?? : Situation is TERRIBLE. Between Group Finder and AvA changing, AvA has higher priority.
  • Servers will adapt to their current population. Frigost, Harvests… Not coming this April, but soon:tm:
  • Professions linked to Acc/Server instead of a single character?. Hardcore. In the table talks. At least linked to Server-level, but it’s a big thing to work on.
  • SHADOW software: no, antibot is going to hit u
  • Would an open-world Dofus be better? : No. it would be a 2+ year job, it’s going to be absolute mayhem. Let’s not.
  • Maintenance Procedure : Less maintenances, at least Every other week, rollbacks are done when there is huge abuse and there’s no way to cherry pick out the people.
  • Encyclopedia optimization : Not yet, but we’d Love to. Thinking about setting some of these in battle… but nothing very clear.
  • Bestiary issues: we’re having trouble adding/removing temporary stuff in it, [ ! Éclâmes] will not be in there for example… Hopefully we’ll find a way to not have to edit it manually.
  • When will Changelog be up?: After beta opening. Hopefully, 11AM tomorrow.
  • Can you put Hero Mode??????? : We DO want to do it. It would be SO NICE. It’s one of the BEST optimizations we can think of. We can’t do Black Magic to reduce RAM usage, so that’s one of the modifications we need to do or at least should. On questing/Achievs, we’re gonna struggle a bit about it.

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