Bugfixes
The following bugs are fixed:
Performances and crashes
Accepting a challenge with the “Enter” key might crash the client
Fight
In a fight against re-summoned monsters with the Zombie state, opening the interface results in displaying an error
Some Unbewitchement spells on players visually remove an effect (ex: Pacifist). However, the effect is still active on the player.
In fight, in the effects interface, Punishment’s values displayed are falses, and stat gains caused by the activation of a punishment are not stated.
In fight, in the interface displaying the details of a fighter, the % of erosion displayed is always 10%, even if the actual % is lower.
When the movement of a conjuration is caused by another entity, the previsualisation of the return to the previous position doesn’t appear, even if it will correctly occur if initiated.
By default, the spell’s tooltip display values at the given time. The theoretical ones are now available by pressing Ctrl.
In a fight, the effect icon “Disabled Invulnerability” isn’t noticeable or identifiable enough
When a player is disconnected during his turn, they stay in idle fight pose instead of taking their class’s one.
Previsualisation of some damages reflected (ex: Iop’s Conquest) don’t take melee/distance/spell resistance into account.
The Challenge “Kill On Sight” may not update after the death of a monster.
The indicator of a wave’s number is present in the timeline on regular fights.
Previsualisation of some healing spells is incorrect (ex : Forgelance’s Gallantry).
In the minigame “Blop Memory”, the second blop showed disappear too quickly.
Some spells allow you to summon even when the SP’s limit isn’t reached.
The passive of the legendary item Henual’s Punctuality badly interact with removals from Feca’s glyphs.
Sometimes, spells’ damage previsualisation is false on spells who get their damage increased by a buff (ex Cra’s Atonement Arrow).
Classes
Sometimes, when a Feca already placed a glyph during their turns and so cannot place one anymore, after passing their turn, they stay unable to use their glyph spells.
If a Forgelance begins their turn outside of their lance’s glyph, when they step in and trigger the effect Volleyed Return, their spells needing the state Armed are disabled.
Issue with damages’ previsualisation on the Foggernaut’s spell Muspel.
When the Sacrier transforms using the spell Berserk or Jashin Ritual, moving bottom left or bottom right results in a small disappearance of the visual of the player.
Xelor’s Synchro sometimes doesn’t get any stack after a Telefrag
When the sticky bomb is placed on the ground, its sound effect plays forever, without interruption.
The animation of Osamodas’s spell Spirit Relay, when used on a Pandawa carrying a barrel, will play twice.
If an Huppermage is at 0 or -1 Summon Points, with a summon currently on the battlefield, the spell Manifestation isn’t summoned and its effect isn’t played.
Sometimes, a Rogue’s bomb already blown up is still considered on the previsualisation.
Items
When an item is mimisymbiced, it is only visible on a player if its requirements are met.
The amulet Earth Kwakamulet needs x7 worms while the Wind, Fire and Ice amulets only need one.
When an unsubscribed account uses an Dimension Ankor, it disappears despite the player being unable to use it.
Equipping a Jackanapes with a “Cire Momore” set, as well as another item with a MP malus, results in the player having 1 MP, the malus occurring after the set’s one.
The Guild House Potion doesn’t allow its owner to teleport if said owner doesn’t allow teleportation, as well as if it isn’t available for guild members.
Bony Wand’s recipe’s description doesn’t match the item’s one.
Quests
The battle “That Which Was” from “The End… or the Beginning” quest has way too fast animations, making it abnormally hard
“GaBuZoMeu” quest: modification of the use conditions of “Smelliting Biscuit” item and correction of the Teleportation effect. Improvement of the Fire Keeper monster, and numerous improvements easing the comprehension of the quest.
Alignment 68 quest “Salad Days Revisited”: various corrections improving the quest progression.
In the Quest menu, hovering a quest does not highlight it.
During the “Taking Hostages” Quest in Enurado, the group battle doesn’t progress the quest for other party members.
The NPC starting the “Pirate Treasure Hunt” quest doesn’t give the map the first time he gets talked to.
January 1st Almanax: The Maitre Onome NPC doesn’t show at the Xelor temple map.
Bonta Ali Quest 57 “Ambiguous Ambition” : If a character has the Alchemist job at a level of 80 or higher, he will only be able to progress through the Doll objectives after accepting the Maskara NPC’s quest.
Alignment 13 Quest “Pot, Double Agent”: During the quest, the waymarker for the Tower of Orders in [-22,34] is misplaced.
The Watcher’s Dofus “Taking Orders” does not work properly with the Osavora alteration
Alignment 76 “Power, More Power”: the shadows at the foreground render some cells unusable in fight.
The Offering quest for the October 15th Almanax gives less kamas than supposed to.
Issue preventing the relaunch of some weekly quests.
During the : ” On Board With the Investigation ” quest, the character clicking on the boat is the only one proceeding with the quest.
During the : ” A Gamockery of Justice ” quest, after giving your testimony to the Court, only the fight starter validates the objective
During the : ” Absurd Dimensions ” quest, During the battle started to bring Ecalice against the Mad Hatter, the Hawe and the Dormouse, only the fight starter validates the objective
During the : ” Invasion of the Tomb Pillagers ” quest, only the fight starter validates the objective
During the : “Briser ses chaînes” quest, only the fight starter validates the objective
During the “Amadouer ou corrompre” quest, only the fight starter validates the objective
During the ” Spiced Fauna ” quest, only the fight starter validates the objective
” Shock Treatment ” : The Chronomagic Hammer item level requirement is now 80.
The battle map for the ” Two Breaths, One Inhalation “quest battle against the chtigers is oddly random.
Quest : ” It Never Wains But It Pouws “, The NPCs Peawly Mowning Wabbit , High Noon Wabbit and Wolling Evening Wabbit have their dialogue modified to ease the understanding. Addition of a dialogue to NPC Key Holdew to finish the quest.
The items ” Berylbell’s Subligar ” and ” Captain Chafer’s Briefs ” Cannot clear the “Hot P.A.N.T.S.” step : Defeat the Royal Mastogob in its greenhouse, wearing nothing but your favourite undies.
The ” Memoires of an Amnesiac ” battle has no specific battle map.
During the “Mind your Spirits” quest, in the “Critical Spirit” step, Tanukis do not have the monster family’s passive easing their placement out of their glyphs.
For the ” A Real Boy ” quest, only the fight starter validates the objective. Moreover the item ” Biggest Balls ” isn’t removed from people’s inventory after clearing the objective.
Quest : ” How to Put a Shark in His Coffin “, Another quest’s objective locks you out of handing the beers to Walt Apain.
Quest : ” The Key to the Mystery “, The crystal collection is possible only if you completed the objective above it, giving a lot of confusion.
During the battle in the quest ” A Door to the Past “, only the fight starter validates the objective
Social (Friends, Guilds, Alliance)
When a player wishes to change the guild’s message, they have to click in the text area instead of being able to simply begin writing.
Player name display issue in the guild members’ login’s notification, if it is turned on, is now fixed.
The area to change the guild’s or alliance’s message has no scrollbar.
Several issues in the Social menu, in the Friends tab: translation stuff, incomplete list of in-game activities, only the activity of the “Playing Dofus” friendlist is shown, a friend’s tag is displayed twice.
When editing the guild/alliance’s diary, line break makes it seem like the previous line is deleted
Monsters
The spell “Aspibz” from Kamikabz freezes during its animation
The challenge Dorigexecution is incompatible with Orukam’s Memory dungeon.
Some monsters (ex Kwismas Dragoturkey) have their appearance in creature mode showing as incarnations.
The Sleeping Venerable One, boss of The Venerable One’s Thicket, doesn’t get his HP raised with the amount of players in the battle.
In some cases, the automatic agressions from Rhoarim monsters can block the attacked character after the fight.
Sound and Visual
Overall improvment of ornaments’ visual, and fix of some visual bugs.
Some musics don’t play in the right place.
In the Dreggon and in the Draegnerys dungeon, the bubble sound is still present even if you have fight sfx disabled.
the NPC Nostalgic Mane, that you can see in the Last Breath bridge in Externam, does no longer have a head.
The character’s head disappears a short time during the Sacrier Final Blow animation.
Markaris NPC shows up with a diving suit even though they shouldn’t
The Chimeritinem Costume in the Sadida characters lead to a gray coloring of their left hand.
HUD / Preset
The Emote & Attitude UI cannot be resized from the right.
The default position for the Achievements & Rewards chest is right at the top left of the screen.
Centering issues on entities to show on menus or HUD.
When a click is done on the right side of a slot in the action bar, the next slot is used.
When you reset a display, all the modules reset their positioning, aside from the EXP one.
Autofollow / Autojoin / Autopilot
Sometimes, if a character is about to interact with an interactable object, and at the very last second it does another action like moving, said character can be stuck.
The autojoin doesn’t work in Duels.
Some GPS travels aren’t working (Terrdala, Oshimo)
Maps
A teleport to Astrub portal is in the Imp Village when you click on the tree on [-19,-23].
In the Vigilante Base, switching maps and directly clicking on the stairs can render the action impossible.
L’indice de chasse au trésor “Bouton de couture” est mal positionné en [-23,34] et passe au-dessus d’un PNJ.
The Treasure Hunt hint “Sewing Button” is wrongly positionned on [-23,34] and goes over a NPC.
On Sakai, [-54,-40], the lake isn’t showing fully.
Achievements
The Insomnia achievement in Dreams does not give achievement points.
Dreams
The Dream Fountain Ornament gives the “Paradoxal Well” ornament.
The description of the Epic bonus “Oniric Growth” from the Dream Fountain is cut in the Fountain UI.
Some Class spells, and a lot of common spells, aren’t usable in Bracket 1.
Being disconnected when a dream in which the player has taken part in ended, does not give achievement progress to the player.
Taking part and winning the same Dream run with 2 characters of a same account doesn’t give Fragments to all characters.
Entering and Leaving quickly dreams and changing maps sometimes lead to setting transparency on a lot of graphical elements.
The Insomnia achievement in Dreams does not give achievement points.
Chat
When the final entity of a fight dies, there is no message about it in the fight channel.
Marketplaces and NPC Shops
Clicking on the Bonta Resource Marketplace makes the character move to it.
Miscellaneous
Sometimes, moving doesn’t cancel the current attitude.
Reorienting the character during an attitude just cancels it.
In the Attitudes UI, staying clicked on one of them during its cooldown makes you, in some cases, able to move its icon freely.
Issues accessing Crocuzko after losing zaaps during a Character Transfer.
Incoherences on the prism recycling between the previsualized amount of Nuggets on a line and the total at the bottom.
The spells of the action bar can be moved without the spell UI opened.
When a character tries to collect an unreachable resource, the resource is destroyed.
The Quantity column is not correctly aligned in the offline sales UI.
The Guild UI making you able to look for players via achievement points does not show correctly the 5 digit values.
On the Characteristics UI, there is now a feature that indicates that characters cannot go over 50% damage reduction.
Dying in Xelorium leads to an Astrub respawn instead of the dimension’s entrance like the other dimensions.
In the guide, the pictos associated to the elemental combinations of the Huppermage are lacking.
During a Treasure Hunt, it is possible that sometimes clicking the Challenge button on the wrong map makes you lose the Hunt.
When reconnecting, in the Attitudes UI, the ones that cannot be used on a mount aren’t greyed out.
the NPC Nostalgic Mane, that you can see in the Last Breath bridge in Externam, does no longer have a head.
The levels shown in the Gargandyas ranking are forcibly shown as Omega even if the player isn’t even at that rank.
It isn’t possible to use drag and drop on items from the item bar to the UI (feeding a mount for example)
Images in the guide aren’t always correctly placed
The festivities calendar is showing the Fleaster event for more than a year.
The Character Nickname “P” shortcut isn’t correctly showing character names if a player is on a mount.
Some emote animations do not follow the character when he’s on a 3/4 orientation.
The emotes do not show with the same orientation for every character of the map
In the Guide, on the Professions tab, a non working and undesirable hyperlink is present.
It is possible to put a Perc on -83,-15 on Crokuzco on a map that is only accessible after a quest.
During a trade, clicking an object makes it highlighted.
Learning an emote during a game session doesn’t let it use immediately and needs a relog before being usable.
Modifications
-# Thanks Leiyun for the support on this one!
Temporal anomalies
As a reward for Wakfu Season 5 Kickstarter, Qilby has been added as an anomaly boss. Achievements associated with this boss have been added.
The visual effect on the map where an anomaly is open on a zaap has been replaced.
Craft / FM
When using the marketplace, crafting or maging, the possibility to directly access your resources in your bank or in your haven bag has been added.
Fight
By default, the spell’s tooltip display values at the given time. The theoretical ones are now available by pressing Ctrl.
The use of consumables, except those used to regenerate heart points in: challenges, prism fights, perceptors fights has been disabled.
The option to choose challenges in the rare specific cases where they are unnecessary has been removed.
Maps
Addition of an independant world map for the “Lost Dimension” area.
Addition of an independant world map for the “Dreggons’ Sanctuary” area.
The coordinates of the indoors of Frigost 3 (Harebourg’s Castle) and the associated world map have been modified, so it can allow autopilot in the whole area.
Addition of visual elements on the map indicating the entrances to subareas in: Osavora, Otomai Island, Srambad, Enurado.
Quests
“Leng Plateau” quest: addition of fixed placements for the fight’s monsters.
“The End… or the Beginning” quest: Multiple improvements to characteristics and effects of controllable allied monsters during the fight against the Norrai.
“A Time for Secrets” quest: Modification of resources needed to craft the spectacles.
“Bamboozling Brakmar” quest: Removal of the alternative method that uses the old Nocabregor Recipe.
Quest : ” The Seven Merkaptans ” : improvement of an objective text. Addition of a “?” on top of Ankgear Marine’s Second after beating the Merkaptans and improvement of the scenography in order to imrpove the progression.
Quest ” Fight Club ” : Addition of dialogue for the NPC Chuck easing the Cave Exit. The NPC also obtains a quest step validation that the player can identify better.
Quest GaBuZoMeu : Quest item now has an unique display.
Quest ” Gromeo and Julie ” : In order to facilitate the step needing to speak to Heike Holo, said npc has now been moved and the chafer group around him has been deleted.
Adjustments making sure one can understand the Koka Dekolak quests.
Quest ” The Black Warrior ” : Increase of the drop rate of the centoror skulls (2.4% -> 5%)
quest ” Crocabulia’s Egg ” : Improvement of the quest progression.
Alignment 70 Brakmar ” Defensive Preparation ” :Improvement of the quest progression and dialogue.
Extra information added in the “Bounty Hunter” quest NPC dialogue about the max amount of tokens you can get for the quest.
The Stuft of Heroes quest is no longer in the Urban Living achievement and is no longer mandatory for the Astrub Achievement series.
Multiple improvements on the Frigost Hunt quests
- The Maximum level to start Clyde Parker quests is removed
- All these quests are now randomly repeatable only if at least done once, in the area progression order.
- The chances of obtaining such quests are standardized
- The objective of “Tears Before Bedtime” is lowered.
- The Strange Object quest is now lootable on Kolosso.
- Darwin Chester is moved in order to see the objectives on top of his head.
quest ” Sawing for Bambelle ” : the dialogues from Valy Domidat, Francky and Bambelle are made more logical and understandable. The Hugo Frost time constraint is gone. To make up for it, the chances of being imprisoned are higher. - quest Alignment Brakmar 46 : ” Kain Dharyn’s Crystal “, In order to be more clear, the workshops now have evolutive visuals when triggered to make the crystal.
- In order to be more clear on the Head Trip Through the Countryside quest, the NPCs Gobbona Sectarian , High Sectarian Ouilbur , Shushub-Niggrath’s Emanation , Captive Gobball , Shushub-Niggrath’s Abomination , Pile of Twigs and Panicked Gobball now all have a question mark.
- quest : ” The Hunter with the Trunk ” : Removal of the Time Constraint on Djauns. Moreover, his dialogues are modified in order to avoid starting the quest if the player is sick. In order to make the quest more coherent and understandable, an Ice Bow Wow follower and question marks are added to the NPCs.
- The Dimensional Reducer makes it possible, just like the Rikiki Wand, to access the Mushroom Village of the Fungus Domain.
- Modifications on respawn and energy loss on failed fights of several quests:
- ” The Dofus Receptacle ” Respawns directly on the map without Energy Loss .
- Reapparition on the same map when failing the tactical fights of the following quests ” A Trip Back in Time , Wayward Soul , Fire Extinction “.
- The quests : ” Time to Die , A Painful Separation , The End… or the Beginning, Norrdeal , The Last Emperor’s Revenge ” have new respawn points in case of a loss.
Items
Doploons are renamed Wantokens. The Militia NPCs now exchange them. Bonta and Brakmar NPCs are exempt of it.
Reduction of the amount of Nuggets necessary in the Trophies recipes and reduction of the Andespite item cost from the NPC Talok.
Rare resources are removed from the dungeon keeper essence crafts.
Plusieurs modifications sur les fragments d’anomalies :
Modifications on the Anomaly Fragments:
- can be obtained without elixir (1% base droprate)
- their obtention rate is reduced at 20% when under a Major elixir effect.
- They are now subject to loot bonuses
- 165 recipes were modified to incorporate them
The uchronic elixirs do no longer loot from the Anomaly Guardians. Their recipes contain a lot more of generic resources and require less fragments. Besides, the elixirs are no longer necessary for the craft of the Improved and the Major ones.
The Oddnivores and Rhoarims can loot the Hunter Costume.
Addition of an important notice on items that can be obtained via the consumption of a container (ex Cherry : This item is obtained via the [ Bag of Cherries ] )
” Pingwinkle’s Comfort ” description now says that it applies only on Allied Fighters, instead of all alies, making the spell’s use clearer.
Recipes Oto Mustam’s Ardour , Mirror Shield , Menalt’s Lightning Spear , Thanatena’s Judgement , Helsephine’s Love , Henual’s Punctuality have been altered.
In the Idoloken description, Whispy Cashgrab is now mentioned, to say that they can be traded for candies.
Balancing on the amount of Wantokens given by these monsters : Predagob, Naganita, Carlita of Augerfeld , Aermyne, Spykting , Musha the Oni , Rok Gnorok, Simbadas, Turnado
You no longer need to be subbed to equip pets/petsmounts.
In order to improve readability of the Bestiary, - a new kind of filter is added at the bottom of the UI.
- A message and a logo is shown if the player does not fill the requirements to drop the item.
Inventory, Ensembles
Titles and Ornaments in the Cosmetic Inventory are improved.
Titles and Ornaments now show over the character when you hover them.
The spell space in the Ensemble menu is improved so you don’t ever need to scroll anymore.
Addition of 2 new cosmetic categories : Boots & Necklaces
Visual improvmeent of the Dofus/Trophy section of the Inventory.
Dreams
Addition of the Infinite Dreams picto in the progression menu.
Improvement of the UI elements showcasing the difficulty of a room in the Dream Map.
Chat
Simplification of the display of a dead character in the chat.
Kolossium
Cosmetics tied to Kolossium seasons are now linked to the account for 90 days.
Visual and SFX
Improvement of the quest indicator to be more visible in game.
Missing emotes are integrated.
Monsters
The attempt system on Gargandyas is modified: the amount of Victories now count instead of the number of attempts.
Color change for the Founoroshi, Kimbo and Shadow glyphs.
Miscellaneous
New ornament for the 22000 achievement point milestone.
A character losing a dungeon fight does no longer teleport the player outside of the dungeon.
A button to leave the dungeon is now accessible.
Addition of information about Movement/Invulnerability and class specific states.
A tooltip now shows when you hover an item on the ground.
Improvement of the conditional drops display in an end of fight screen.
It is now possible to use the Resource Marketplace from anywhere on its map, without having the character hugging its sign.
Rare Drops
Equipments of level higher than 60 are added as a rare drop on all monsters.
- Drop rates are as follows:
- 61-80 : 0.09%
- 81-100 : 0.08%
- 101-120 : 0.07%
- 121-140 : 0.06%
- 141-150 : 0.05%
- 151-160 : 0.04%
- 161-170 : 0.03%
- 171-180 : 0.02%
- 181-200 : 0.01%
- Prospecting does not change these rates.
- The player needs to have a level difference of less than 50 with the monster to be able to drop.
- Percs cannot drop.
- Drop is limited to 1 per monster per fight.
Ochre Dofus quest
The item “Archmonster-Seeking Fairy” has been added to the game. It pings the location of an archmonster if there is any in your current subarea. If there is none, the item is still consumed.
When fighting an archmonster, all 8 players of the battle can capture it, granted they have equipped the right stone.
Soulstones :
- The item “Soul Stone for Huge Souls” is added. It needs a level 150 Miner, and captures level 190 monsters.
- The word “perfect” has been removed from all soul stones.
- The recipe of Gigantic Soul stones has been changed.
- “Soul Stone for Small Souls” :
- The amount of Seed of Contention needed to craft the Oilbow Grease goes from 5 to 3
- “Soul Stone for Average Souls” :
- The amount of fish necessary to craft Fish Juice goes from 5 to 10.
- The amount of fish necessary to craft Fish Juice goes from 5 to 10.
- Klonebawks battles are limited to 1 character + Sidekick.
Treasure Hunts
Treasure Hunts can now only started once per day as a daily quest. Legendary hunts aren’t affected by that restriction.
Quests asking for Treasure Hunts are now modified. For example, “Totankama’s Treasure” : The Tablet obtention is modified, it is not obtained at the end of a hunt.
Almanax requiring or affecting Treasure Hunts are modified.
End of Treasure Hunt rewards are modified.
Wanted Monsters Legendary Hunts:
- 15 legendary hunts for Wanted Monsters are added (Frigost Wanted Notices)
- Exclusive resources and 3-item sets are added to all Wanted Monsters.
- The chest obtained at the end of a Hunt is modified. It now only contains the exclusive resource.
- Map fragments can now be looted from monsters of said Wanted Monster’s subarea.
The number of steps of a Legendary Hunt is reduced : 20 to 40 -> 15 to 30.
The amount of recipes requiring turnmaline is reduced.
turnmaline is now obtained via Wantoken.
Chests obtained by Portal Hunts now contain a little bit of Orichor depending on the Hunt Level, and 1-2 common resources of the corresponding monster family.
Infinite Dreams
The amount of Dream Fragments at the end of a Dream is modified.
- Dream 1 : Unchanged
- Dream 2 : Unchanged
- Dream 3 : Unchanged
- Paradox 1 : Unchanged
- Paradox 2 : 350 -> 400
- Paradox 3 : 400 -> 500
- Paradox 4 : 475 -> 600
- Nightmare 1 : 550 -> 700
- Nightmare 2 : 625 -> 850
- Nightmare 3 : 750 -> 1000
The levels of the “Astral Runes” and “Transcendence Runes” are modified in order to sort them.
The final battle of Dreams is modified - It is now the same battle for all levels of a same Intensity (Dream, Paradox, Nightmare)
- Augmenting the Intensity of a dream now reduces the amount of turns between waves.
In the End of Dream screen, the total time spent is now added.
A new stat “Damage Multiplier” is created, it applies over all bonuses at the end of the damage calculation.
Lock / Dodge / Reduction / APMP Dodge / Pushback Res / Crit Res values on monsters are now capped at Level 200 and cannot go higher.
All Dreams Intensities start with level 200 Monsters.
Addition of group variations at higher levels in Dreams.
27 Wanted Monsters are added in Dreams.
A same monster can no longer appear multiple times in the same battle.
Spells without a cast limit per target are no longer modified by the “+X casts per target” modifier.
When purchasing in the Fountain, the purchased item is now immediately replaced by a new one.
Favour now gives 3 choices. 2 are random, and the other is always a small Dream Point pouch.
On the map, the icons of each monster room is modified to enhance the difference between room difficulties.
The difficulty store of 87 monsters and bosses have been adjusted
A minimum allied entities number is set on 14 more bosses.
An icon specific to Infinite Dreams is added for the Achievement tab concerning Infinite Dreams in the Achievement UI.
New NPCs modifiying the current dream can now appear randomly in a room.
Dream Favour and Fountain bonuses have been modified (additions, removals, and modifications).
30 new Combat Maps have been added.
Portal bonuses have been adjusted.
The Dream Point value for a fight has been slightly modified.
Astral Rune modifications : - New Transcendence Rune repartition depending on the Astral Rune tier
- Astral Runes required for a craft : 1 -> 5.
- Usage of Ra runes instead of Pa for the Transcendence Pushback Dam, Res runes, and Transcendence Crit Res rune.
When clicking on a fountain, the character doesn’t need to move to open the UI.
Guilds
The Guild Level is modified.
- Guild max level is now 20.
- Existing guild levels have been reinitialized.
- Each guild Level Up gets the guild a new reward.
A Guild Pot has been added - Every member can now make a 10 000 kamas donation a day. (fixed value)
- This donation increases the activity gauge of the Guild and gives Rewards to the Player.
- These Guild Kamas cannot be taken back as normal Kamas and have to be used within the Guild’s Life.
A new Guild Missions feature is added - Every week, 12 missions will be given to the Guild.
- It is possible to renew a Guild Mission with Guild Kamas.
- It is possible to set your mission interests. Other guild members can see that you are interested in them.
- Missions can be done solo or in a party.
- There are 6 mission categories (Dungeon, Regulation, Anomaly, Dreams, Expeditions, Events)
- Missions are sorted in 4 ranks (in level basis)
- The guild can ban 2 ranks and 2 mission categories to have a mission panel closer to the member’s activity and interests.
- The mission repartition is egalitatian, according to the guild filters.
- A guild right is added to define said filters.
- Players can do a same mission multiple times but the rewards will only be given the first time.
- Rewards :
- Player : Guildokens
- Guild : Activity gauge increase
An Activity Gauge feature is implemented. - The gauge represents the activity of all guild members.
- The goal is to fill that gauge every week.
- At the end of each week, the gauge is reset. Depending on its filling rate, the guild will get Guild EXP. Moreover, for players who contributed on the activity progression, Guild Recognition points are obtained.
- The guild can select between 5 brackets of activity gauges. The higher the bracket, the more activity is required, but the better the rewards.
A new Guild Hall feature is added - The Guild can pick a hall between one of the 7 in game (in all 7 main Citis of the World of Twelve)
- In the Hall, there is
- A Zaap
to afk at - NPCs who can exchange Guildokens / Guild Recognitions for rewards
- Guild Chest
- A place to go on an Expedition.
- The Hall appearance is evolving with the Guild Level.
- The outside of the Hall also takes the Guild’s colors.
- The zone is instanced (players can only see their own guild members).
A Guild Shop feature has been added - With Guild Kamas, the members who have the right to do so can purchase bonuses in the Guild Shop.
- These bonuses are activated for all members and last a specific duration.
- The price of the shop articles is defined by the number of unique accounts connected last month.
The resources purchased with Guildokens in the Hall are linked and their purchasable quantity is limited per day.
A Guildoken limit is added on all characters.
In the Member list, a Name & Last Connection sort is added.
The Guild Chest tabs are now unlocked via Guild Levels. For guilds who already unlocked the tabs, they are kept. For the tabs currently having kamas invested, such kamas are converted into Guild Kamas (with a factor reducing its quantity).
New functionality of EXP Limitation - It is no longer possible to give your EXP to your guild.
- A new option is added in your character’s Characteristics menu. It can set the amount of EXP the character will gain (from 0 to 100%)
Restrictions : - The 24 restriction between two guilds is removed.
- New members cannot do specific guild activities for 24 hours (Kama Donation, Guild Missions, Guild Recognitions, Shop bonuses, Guild Chest…)
Classes
XELOR
- Xelor’s Dial
- Cooldown 2 → 3 turns
- Twenty-Fifth Hour
- No longer applies Telefrag on everyone.
- Synchro
- Cooldown 4 / 3 → 4 turns
- max Range 4 → 3 / 4
- Regulator
- Casts per turn : 2 → 1, Number of casts per target stays at 1
- Now increases the amount of casts per turn only when casted on a Telefragged entity.
- Harmpit
- max Range : 9 → 6
- Hand
- Does no longer trigger upon Unbewitchment, but on Telefrag consumption.
- Petrification
- AP cost reduction now can only be applied once.
- Mummification
- Bonus AP Reduction : 30 / 50 → 30 / 60
ROGUE
- General :
- Bomb-applied effects now also apply no matter what on Walking Bomb and Megabomb (descriptions now do not mention that behaviour)
- There still exist some edge cells where the 2 Bombs do not receive the same effects as elemental bombs
- Combo additions, who still are exclusive to Elemental bombs (which is normal)
- Kaboom, Imposture and Sticky Bomb effects, who in their description say “Apply to Elemental Bombs” to specify they are the only ones to gain combo, and that the other ones (Walking and Mega) only get the Kaboom state.
- Bombs durability
- Bombs Vitality has been increased : 80 → 90% of summoner’s Base HP.
- Bombs gain %res on their specific element : 10 → 30%
- Range increases
- Blunderbuss
- max Range : 4 → 5
- Deception
- max Range : 1 → 2
- In Line and Diagonal only → No restriction
- Obliteration
- max Range : 5 → 6 / 7
- Simplification and area of effect modification
- Shrapnel
- base AoE : Target → Cross 1
- Triggered AoE : Square 1 → Cross 1
- Occupied Cell : yes → no
- Deals damage to Enemies in an area of effect
- Also removes AP on enemies around each bomb in the Area of Effect
- Casts per turn: 3 → 2
- Cadence
- Base AoE: monocible → Cross 1
- Does no longer deal Damage to allies
- Occupied Cell : yes → no
- Deals damage to Enemies in an area of effect
- Also removes MP on enemies around each bomb in the Area of Effect
- Casts per turn: 3 → 2
- Musket
- Base AoE: monocible → Cross 1
- Occupied Cell : yes → no
- Does no longer deal Damage to allies
- Combo bonus is now applied on the entire AoE
- Casts per turn: 3 → 2
- Variants revalorization
- Powder
- Cooldown : 3 / 2 → 2 / 1
- Renders the targeted Bomb Unmoveable
- Adds 2 Combo to the Bomb :
- And makes it explode if its hp reach 0
- (new) By removing the spell effects if it’s used on another Bomb
- The effects are removed if the Bomb is triggered by an explosion effect
- Can affect Megabomb and Walking Bomb.
- Sticky Bomb
- Can affect Megabomb and Walking Bomb.
- Megabomb
- 5 → 6 MP
- Can eat other Megabombs and Walking Bombs.
- Walking Bomb
- Can now mimesis Megabomb (Only if the Rogue has enough SP)
ELIOTROPE
- Choppy Wake
- max Range : 4 → 3 / 3 / 4
SADIDA
- Dolls
- You can now summon multiple copies of the same Doll.
- Natural Gift
- Cooldown 4 → 3
- Sacrificial Doll
- Muted Explosion
- The AoE does not increase over time and is a fixed circle size 2 no matter the state of the Doll.
IOP
- Determination
- AP Cost : 3 → 2
- Prosecution
- max Range : 6 → 5
- Agitation
- Does no longer reduce Dodge on the next turn
- MP bonus is reduced on Rank 1 only : 3 → 2
ENUTROF
- Overhaul of AP costs and Range of Summons’ spells
- Living Satchel
- Line of Sight : yes → no
- Living Spade
- 3 → 2 AP
- 7 → 6 max Range
- Living Chest
- 4 → 3 AP
- 2 → 2 / 3 max Range
- Living Trunk
- 4 → 3 AP
- Amelioration of Damage on Summons
- Mound
- +2 Damage
- Obsolescence
- +4 Damage
- Bankruptcy
- +6 Damage
MASQUERAIDER
- Hysterical Mask
- +40 → +80 Pushback Damage
- Carnavalo
- Shield Duration : 1 → 2 turns
- Apostasy
- min Range : 2 → 1
- Pivot
- Diagonal Casting → yes
- Comedy
- 2 AP , 0 to 6 Range (modifiable), 1 cast per turn, Occupied Cell
- Teleports Symetrically in a Cross 1 around the target then Pushes 3 cells away from the target.
FORGELANCE
- Oriflamme
- Shield : 350% Level → 300%
- Eclipse
- Mani’s Crescent
- Cooldown reduction effect goes from 1 to 2 turns
- Windmill
- max Range : 1 → 2
- Chivalry
- AP Cost : 3 → 2
- Healing on the caster is the same as on allies.
- Heals 10 / 15% → 5 / 7% HP max
- Gallantry
- max Range : 1 → 3
- Free casting → yes
- Line of Sight → yes
- Target pull increased : 1 → 3 cells
- L’éloignement du lanceur est augmenté : 1 → 2 cells
- Renown
- Cooldown 2 turns → 1 cast per turn
- Muspel
- Global Cooldown 1
- Ydra
- Global Cooldown 1
- Elding
- Global Cooldown 1
- Noa
- Global Cooldown 1
- Holmang
- Global Cooldown 1 → 2
- Valkyr’s Embrace
- Global Cooldown 2
- Iron Prelude
- Global Cooldown 1
ECAFLIP
- Kitten
- HP : 80% of summoner’s HP → 66% (693 HP at Level 200 )
- Res % : 35 / 20 / 5 / -5 / 35 → 30% All elements
- Enraged Kitten : Res % are now the same at all ranks
- Heads or Tails
- max Range : 5 / 6 / 7 → 4 / 5 / 6
- Topkaj
- max Range : 5 → 4 / 5 / 6
- Yahtzee
- max Range : 6 / 7 / 8 → 4 / 5 / 6
- Playful Claw
- max Range : 6 / 7 → 6
- Bravado
- Bonus Damage : +5 / +8 → +4 / +6
- All or Nothing
- Healing is now boosted the same as Damage, by the Table cards’ value.
- Jack : +4
- Queen : +6
- King : +8
- Ace : +10
- Ecaflip’s Tarot
- The Magician : 6 → 3% Spell Damage
- Hanged Man : 20 to 50 → 70 to 100 Power
- Death : 7 to 10 → 5 to 8% Final Damage
ENIRIPSA
- Fairies and Fires
- Mischiefs et Conundrums : Can now move allies and enemies without distinction.
- Does no longer kill Vials
- Scalpel
- No longer applies Erosion but now Unbewitches 1 turn, on both allies and enemies.
- Shrill Choir
- Can now be used on allies to heal, with a healing bonus equivalent to the damage bonus.
- Secret Word
- Damage bonus is now the same as the Healing bonus.
- These boosts are also increased : +27 → +30
Sacrier
- Perfusion
- Heal 40 / 50% → 25 / 30% of damage suffered
- Mutilation
- Shield :
- Mutilation II : 20% HP max → 15%
- Mutilation III : 30% HP max → 25%
- Blood Pact
- Now also increases the caster’s Power.
- 75 / 100 Power (3 turns)
PANDAWA
- Power bonus reduction
- 150 ( Carrying at the end of a turn) + 2 x 75 ( Carry and drop) + 50 (Tipsy’s Barrel) = 350 Power
- Carrying at the end of a turn : 20 / 40 / 60 / 100 / 150 → 20 / 40 / 60 / 80 / 100
- Carry and drop : 15 / 30 / 45 / 60 / 75 → 10 / 20 / 30 / 40 / 50
- → 100 + 2 x 50 + 50 = 250 Power
- Distillation
- Bonus Damage +4 / +5 → +3 / +4
- Stabilisation
- AP Cost : 1 → 2
- Spirit Bond
- Pandawasta can now be summoned more than once at a time.
- Stretcher , Pandilongation & Propulsion
- Also heals the allies in the area of effect (not the caster).
- Vertigo
- On the carried character : No longer reduces Damage Dealt nor applies Pacifist state
- Instead, the Carried character now takes 50% of the Carrier’s damage taken. (It is not a damage share, the carrier still takes 100% damage)
FOGGERNAUT
- Harmattan
- Rebound Push also affects caster
- Turbine
- Occupied Cell : no → yes
- Pull also affects the caster
- Scaphander
- Shield on the caster :
- 150 (200) / 200 (250) / 250 (300) → 100 (150) / 150 (200) / 200 (250)
- Shield on the caster :
- Armour-Plating
- Shield :
- 300 (350) % Level → 250 (300) %
- 600 (700) % Level → 500 (600) %
- Shield :
- Recursiveness
- Cooldown 2 → 3 turns
- Piston
- 2 → 1 AP
OSAMODAS
After its recent rework, we need to apply some modifications to the Osamodas to reduce its overwhelming power in PvP, while making its gameplay more interesting and demanding.
Some positioning effects are removed or moved to other spells, and the summon MPs are also basically decreased. The buffing spells now need to directly target the allies or the summons, which means that the Osamodas needs to be more precise on positioning in general with its kit’s abilities. To compensate for this, multiple buffing spells have their use conditions eased or improved, and new buffs are added to give this class more effectiveness on that role.
Healing on thyself with the first spells is also nerfed, but becomes a lifesteal to avoid abuse and still guarantee a good survivability.
On the Summons side, a lot of effects and spells are modified to be more cohesive with their element’s spells and give better interactions between them or their caster.
Finally, the 3SP cost summons all get a new spell, that we will let you discover below!
Utilitary spells
- Whip
- Nerf Damage (-2)
- 4 / 5 / 6 → 3 / 4 / 5 max Range
- Casts per target : 2 → 1
- Crop
- Nerf Damage (-2)
- Discipline
- max Range : 6 / 7 / 8 → 5
- Also removes 2MP, dodgeable (1 turn, max stacks 1, not unbewitchable)
- Animal Blessing
- Heals the target. Increases the SP of the targeted ally and the caster.
- 1 Summons
- Heal : 12% HP max
- 2 AP , 0 à 5 Range with line of sight, Cooldown 2, max stack 1
Elementary Spells
- Crobak Call
- Air lifesteal on enemies or heals allies.
- Increases the MP of the targeted ally and the caster.
- Healing does not apply to the caster.
- 3 → 2 AP
- 6 / 8 / 10 Base damage
- Critical 10 → 5%
- Bear Cry
- Earth lifesteal on enemies or heals allies.
- Increases the targeted ally’s and the caster’s Power.
- Healing does not apply to the caster.
- Prespic Peaks
- Fire lifesteal on enemies or heals allies.
- Healing does not apply to the caster.
- Splash Damage Fire 1 proc max ? Translator’s notes: I swear I don’t fucking understand what they mean there, and the question mark is theirs
- 3 → 2 AP
- 6 / 8 / 10 Base damage
- Critical 10 → 5%
- Piranya Teeth
- Water lifesteal on enemies or heals allies.
- Increases the targeted ally’s and the caster’s Damage.
- Healing does not apply to the caster.
- Area of effect : Target → Cross 1
- max Range : 5 / 6 / 7 → 3 / 4 / 5
- Casts per turn 3 → 2
- Casts per target → No limit
- 4 / 5 / 6 Base Heal & Damage
- Plucking
- Deals Air damage and reduces Pushback res to enemies in an area of effect
- -40 / -60 Pushback Resistance (2 turns, Unbewitchable, max stacks 1)
- +10 Base damage
- Fangs of Boowolf
- Deals Earth damage and increases Final Damage
- +5% Damage Melee (2 turns, Unbewitchable, max stacks 1)
- +10 Base damage
- Toad Slobber
- Previously Swamp (could be kept that way in EN)
- Deals Water damage and reduces the target enemy’s damage in an area of effect.
- -30 / -40 Damage (2 turns, Unbewitchable, max stacks 1)
- +10 Base damage
- Line of Sight : no → yes
- Wild Heart
- Deals fire Damage to enemies and increases the received healing of the caster and the allies in an area of effect.
- Heals reçus x120% / x125% (2 turns, Unbewitchable, max stacks 1)
- +10 Base damage
- Chtiger Claws
- Reduces healing received by the enemies.
- Heals reçus x75% (1 turn, max stacks 1, Unbewitchable)
- Free casting : no → yes
- AoE : Half-Circle 1 → Target
- Snake Bite
- No longer pulls the caster towards the target
- Line of Sight : no → yes
- max Range : 7 → 5
- Increases the sustained damage by the target and applies a start of turn poison.
- Damage sustained x104% (1 turn, max stacks 2, Unbewitchable)
- +4 Base damage
- Crackler Punch
- No longer removes MP
- Pull 3 → 2 cells
- Whirlwind
- No longer reduces Damage
Summons
- All Summons now inherit Critical Damage from the caster
- Tofu
- 6 / 8 / 10 → 6 / 7 / 8 MP
- 10 → 20% Res Air
- 10 → 0% Res Fire
- Inherits Healing and Pushback Damage from the Caster
- Kiss Kiss Peck Peck
- Renamed from Puffed Peck
- Pulls 2 cells → Pushes back target 1 cell and pushes back caster 2 cells (Swift Whip modification)
- Heals allies
- max Range : 4 → 3
- Tofurby
- 20 → 30% Res Air
- 20 → 10% Res Fire
- Tofurback
- max Range 3 → 4
- Pulls the caster 2 → 3 cells
- Pushes back target 2 → 3 cells
- Casts per target 2 → 1
- Peckompressor
- Also increases the allies in AoE’s Dodge
- +20 / +40 Dodge (1 turn, Unbewitchable, max stacks 1)
- Scarabolt
- 5 → 4 MP
- 30 → 40% Res Air
- 30 → 20% Res Fire
- Scarapace
- 150 → 100% Level as Shield
- [!] Scaratonnerre
- New spell!
- Deals Air Damage in an area of effect and increases Scarabolt’s Dodge for each enemy hit.
- +20 Dodge (1 turn, max stacks 5, Unbewitchable)
- 2 AP , 1/turn, Cross 1, 0 to 5 Range , 10% CC, max stacks 5
- Gobball
- 5 → 4 MP
- 10 → 20% Res Earth & Neutral
- 10 → 0% Res Air
- Inherits the caster’s Healing
- Gobs-all
- max Range 1 → 2
- Free casting
- Pulls the caster towards the target before dealing damage to the enemies and remove Dodge
- Leap-Gobball
- Renamed from Gobbhorns
- Pushes Back the target → Teleports the caster symetrically to the target (Swift Whip)
- Heals the allies
- max Range 2 → 1
- Forbidden state: Gravity
- Gobbulky
- 5 → 3 MP
- 20 → 30% Res Earth & Neutral
- 20 → 10% Res Air
- Grazing
- Reduces the allies sustained damage in an area of effect
- sustained damage x90% (1 turn, Unbewitchable, max stacks 1)
- Crackolossus
- 6 → 2 MP
- 30 → 40% Res Earth & Neutral
- 30 → 20% Res Air
- Sling Rocheuse
- Renamed from Crackolossal Sling
- Casts per target : 1 → 2
- Critical : 10 → 5%
- Heart of Stone
- Renamed from Crackolossal Punch
- Deals Earth damage to enemies and increases the %Res of allies in an area of effect.
- 2 AP 1 Range , 2/turn zone Cross 1
- Res% bonus becomes 8% and is applies to the entire area of effect, max stacks 1
- Occupied cell → Unnecessary
- [!] Écrasement Colossal
- New spell!
- 2 AP , 1/turn, 1 max Range, 10% CC
- Occasionne des Damage Earth aux ennemis en zone Cercle 2 et attire les cibles jusqu’au centre de la zone.
- Deals Earth Damage to the enemies in a Circle of size 2 area of effect and pulls the targets towards the center.
- Does not affect the caster.
- Dragoone
- 10 → 20% Res Fire
- 10 → 0% Res Water
- Inherits the summoner’s Heal
- Dragoflames
- Straight Line Cast : yes → no
- Dracorage
- Heals allies
- max Range : 3 → 2
- Wyrmling
- 5 → 4 MP
- 20 → 30% Res Fire
- 20 → 10% Res Water
- Dragon’s Breath
- Becomes a Fire Lifesteal
- Also increases the allies’ Power in an area of effect
- +75 / 125 Power (1 turn, Unbewitchable, max stacks 1)
- Conflagration
- No longer lifesteals
- max stacks → 1
- Sulphoenix
- Renamed from Phoenix
- 7 → 5 MP
- 30 → 40% Res Fire
- 30 → 20% Res Water
- Sulfuria
- Renamed from Eternal Ashes
- max Range : 6 → 5
- No longer Heals
- Increases the caster’s Heals
- +20 Heals (2 turns, max stacks 1, Unbewitchable)
- Rebirth
- No longer increases the ally’s Vitality
- Inflicts Fire damage to enemies in an area of effect
- In the next turn, teleports to the targeted cell and heals the caster
- If the teleported cell is occupied, switches places.
- [!]Danse Flames
- New spell!
- Teleports the Sulphoenix on the targeted cell. Deals Fire damage on the enemies and heals the allies in an area of effect.
- 2 à 5 Range in line, no LoS, 1/turn, 10% CC, free cell, Gravity state forbidden
- Sweetoad
- 3 / 4 / 4 → 3 / 4 / 5 MP
- 10 → 20% Res Water
- 10 → 0% Res Earth
- Inherits the summoner’s Healing
- Toxitoad
- No longer deals direct damage
- poison max stacks : 1 → 2
- Croaking
- On an enemy : lifesteal Water and gets away
- On an ally: Heals and increases Range
- +2 Range (1 turn, max stacks 1, Unbewitchable)
- modifiable Range : no → yes
- min Range : 1 → 0
- max stacks → 1
- Occupied Cell → yes
- Sweetoadie
- 5 / 5 / 6 → 4 MP
- 20 → 30% Res Water
- 20 → 10% Res Earth
- Toadcrobat
- Becomes Lifesteal
- AoE : Target → Cross 1
- Occupied Cell : yes → no
- On a free cell : Teleports caster to the targeted cell
- Increases the allies’ MP in the area of effect.
- +1 MP (1 turn, Unbewitchable, max stacks 1)
- Toadal Warfare
- No longer lifesteals
- max poison stacks → 2
- Crocurmudgeon
- 5 → 3 MP
- 30 → 40% Res Water
- 30 → 20% Res Earth
- Fractious Fangs
- AoE : Line 3 cells → Cross 1
- [!] Crocholer
- New spell!
- Deals Water damage and reduces healing received by the target
- Healing received x80% (1 turn, max stacks 1, Unbewitchable)
- 2 AP , 1 cast per target, 1 to 3 Range , 10% CC
- Gluttonous Gobgob
- SP Cost : 2 → 1
- 4 → 6 MP
- Gobgobble
- Removes 1MP for each summon gobbled.
- Gobgobedience
- max Range : 5 / 6 → 3 / 4
- Mischievous Gobgob
- Unlockable + Unable to Lock
- Gobgobjection
- max Range 5 → 4
- Gobgobmutation
- State forbidden : Carried
- max Range 5 → 4
- Gobgobstitution
- max Range 5 → 4
Equipment Modifications
- Weapons
- Staff weapons: max Range : 1 → 2 (still in line)
- Shovel AoE : Line 2 cells → Cone 1
- Staves and shovels suffer a lot when compared to Hammers or Lances. These two modifications’ goal is to distinguish them from the other weapon types.
- The following weapons’ AP cost has been reduced:
- 6->5
- Atcham Sabres : +5 → +3 Critical Bonus
- Pink Claw
- 5->4
- Drhossil Hammer
- Forfut Hammer
- Forfut Shovel
- 10% → 20% Critical
- 36 to 40 → 31 to 35 Damage Fire & Water
- Sanockout Stick
- Droppznkbz Hornbz
- Stormcloud Staff
- 4->3
- Aermyne’s Rolling Pin :
- Uses per turn : 1 → 2
- Damage rolls on the following weapons are less random :
- Shovel Emlaka :
- 8 to 18 → 12 to 18 Damage Neutral
- 12 to 26 → 19 to 26 Damage Water
- Mush Mishish Staff : 1 to 8 → 6 to 8 lifesteal Earth & Water
- Sword Indinz : 6 to 28 → 21 to 28 Damage Water & Air
- Beddy Bow : 10 to 21 → 17 to 21 Damage Earth & Fire
- Ougaammer :
- 19 to 35 → 26 to 35 damage Neutral
- 2 to 7 → 5 to 7 lifesteal Water
- Little Bow Sleep : 6 to 19 → 15 to 19 damage Fire & Air
- Critical bonus is modified on the following weapons
- Plumobile : Can now crit → 10% (+2) Critical
- Fugitive Wand :
- Can no longer crit.
- AP Cost : 4 → 3
- Uses per turn : 1 → 2
- 24 to 30 damage Earth & Water → 11 to 14 lifesteal Earth & Water
- Hunting Horn : 10% (+15) → 20% (+20) Critical
- Nidas Shovel : +3 → +6 Critical bonus
- Corruption’s Spade :
- 15% → 20% Critical
- addition of a lifesteal Neutral → 4 to 6
- Sleeping Venerable One’s Bow :
- 10% (+10) → 20% (+20) Critical
- 48 to 52 → 49 to 55 damage Earth
- Ensorcel Lance
- 3 → 5 AP
- 20 to 25 → 50 to 57 Damage Air
- 25% (+10) → 25% (+15) Critical
- Corrupted Spear :
- Can no longer crit
- 6 to 8 → 9 to 12 lifesteal Earth
- 6 to 8 → 9 to 12 lifesteal Air
- Pushback 2 cells
- 3 → 4 AP
- Macetacean : +6 → +9 Critical bonus
- Soul-Blaze Sword : 15% (+10) → 20% (+12) Critical
- Seraphic Scythe & Imp Sword : 10% (+5) → 20% (+8) Critical
- Jobimcarl Bow :
- 10% (+10) → 15% (+15) Critical
- 44 to 50 → 47 to 54 damage Water
- 4 to 7 → 4 to 8 Range
- Catseye Bow :
- 10% → 20% Critical
- 4 to 8 → 3 to 8 Range
- Queen of Thieves’ Sword :
- 10% (+3) → 15% (+5) Critical
- 5 to 8 damage Earth → 7 to 12 lifesteal Earth
- Koutoulou Bow : +5 → +9 Critical bonus
- Bitrydent : 15% (+5) → 20% (+10) Critical
- Catseye Axe : +5 → +8 Critical bonus
- King Playa’s Scepta : +6 → +10 Critical bonus
- Necrotick Bow : +4 → +8 Critical bonus
- Dark Court Shovel : 5% (+7) → 15% (+10) Critical
- Tomahorse : +4 → +7 Critical bonus
- Riff Hatchet : 10% (+4) → 15% (+6) Critical
- Ground Dog : 20% (+7) → 25% (+11) Critical
- Ancient Foggernaut Hammer : 10% → 15% Critical
- Vetic Shovel : 5% → 15% Critical
- Bearbaric Sword :
- 5% → 10% Critical
- 7 to 12 → 9 to 14 damage Neutral
- Ilyzaelle Daggers :
- 15% (+6) → 20% (+10) Critical
- damage Earth → lifesteal Earth
- Youyettes : AP&MP conditions are removed
- The following weapon damage is modified :
- Blade O’Ven : damage and MP reduction → Lifesteal and MP steal
- Lavaxe :
- 12 to 16 damage Earth → Unchanged
- 12 to 16 damage Earth → lifesteal
- also removes 1AP to the target
- Foodie-Slicer Spatula : 18 to 25 → 23 to 30 damage Air
- Bony Mace & Feral Scythe : damage Neutral → lifesteal Neutral
- Professor Xa’s Shovel : lifesteal Air → Neutral
- Terror : 23 to 28 damage Earth & Water → 21 to 25 lifesteal Neutral & Water
- Srambad Daggers : 4 to 5 → 6 to 8 lifesteal Earth
- Hell Mina’s Partisan : 1 cell pushback
- Bubotron Sword : damage Air → lifesteal Air
- Thunderbuff Hammer : damage Earth → lifesteal Earth
- Copperbeard Mace :
- 1 cell pushback
- damage Neutral → lifesteal Neutral
- Range of the following weapons is modified :
- Yaulbow : 4 to 7 → 3 to 8 Range
- Brutatax Wand : 3 to 6 → 2 to 6 Range
- Wanderelle : 2 to 4 → 2 to 6 Range
- Pyraring : 3 to 6 → 1 to 6 Range
- Items
- New item : Osamoodring
- an item tied to Osavora, out of any set, oriented on Summons
- Range roll is no longer random on the following items:
- Broucey Belt
- Rough Lee Robe
- Soryo Snowfoux Loincloth
- Ellie’s Deluxe Mental Amulet
- Spring Leaf
- Jellicape
- Summon roll is no longer random on the following items :
- Elven Shovel
- Teroid Axe
- Great Sweet Gum Wand
- The Hagogue Root
- Crick Hammer
- Hammer Ican
- Gobball Master Staff
- Kidommer
- Lethaline’s Cloak
- Allister’s Crown
- Sleet Belt
- Hail Cape
- Kralomansion
- Fuji Snowfoux Ring
- Eroclite Amulet
- Guten Tak’s Ring
- Bzzegg Basket
- Grendibelt
- Ellie’s Deluxe Mental Amulet
- Obsidemon Cloak
- Royal Bloprown
- Cantile’s Cloak
- Ruskie Hat
- Kwismas Nightmare Bad Luck Charm
- Moowolf Boots
- Frighog Helmet
- Royal Mastogob Hat
- Terrdala Belt
- Horn Cape
- Sets
- Fuji Snowfoux Set :
- 2 & 3 items : +7 Lock & MP Reduction
- 4 items : +12 Lock & MP Reduction
- Hail Set : +7% Res Fire & Air
- Meno Set : 7% → 10% Critical
- Jammy Jack Set : +15 Res Pushback
- Evils of Ephedrya :
- 4 items : +1 MP → +1 AP
- Drowned Set : +25 Damage
- Pawl Ouatnos Set :
- +30 Crit Damage
- 100 → 60 Power
- Misery Set :
- 2 items :
- +2 Damage Water & Air
- 3 items :
- +5 Damage Water & Air
- +3 Damage Earth & Fire
- Kamasterisk Set : +5 Damage Neutral , Earth & Air
- Ilyzaelle Set : 10 → 15 Damage Water & Air
- Freezammer Set : +5 Damage Fire & Air
- Bethel Set : +5 Damage Neutral , Earth & Water
- Servitude Set : +10 Damage Water
- Missiz Freezz Set (3 items) : 60 → 100 Chance & Intelligence
- Nocturnowl Set :
- Fixed res are removed
- +100 / +150 Vitality
- +45 / +65 Damage Neutral
- Treadfast Set :
- +100 Vitality
- 15 → 20 Damage Critical
- Gein Set :
- 40 → 30 Damage Critical
- +1 Summons
- 3 items : +7% Critical
- Slickster Set : Crit damage and Init are removed from the set bonus
- Dark Court Set :
- 10 → 15 Lock
- 10 → 15 AP Reduction
- 500 → 1000 Initiative
- Malitiamen Set : +10 Damage Fire , Water & Air
- Mesm Set :
- 25 → 25 / 40 Pushback Damage
- 20 → 25 / 40 Heals
- Harpiset : 80 / 120 → 120 / 200 Power
- Nidas Set : +10 Damage Fire
- Staruman Set : +10 Damage Water & Air
- Thief Set : +1 MP → +1 AP
- Bubotron Set :
- +100 / +200 Vitality
- 2 items : +8% Res Fire , Water & Air
- Legendary Items
- Meriana’s Clairvoyance :
- Negative Melee Res% and equipment conditions are removed
- Bonuses are now applied when the carrier is dealing elemental damage (and no longer when they take the damage)
- Ganymede’s Diadem : equipment conditions are removed
- Misery’s Flail-Scale : Res% malus is removed
- Corruption Pestilence : Res% malus is removed
- The following legendary items (bi and tri element ones) now give Power instead of the element characteristics.
- Crocobur :
- 100 Power
- Servitude’s Embrace :
- 100 Power
- +10 Damage Fire & Air
- Dodge’s Audacity :
- 80 Power
- Lady Jhessica’s Courage :
- 100 Power
- Bram Worldbeard’s Crown :
- 80 Power
- +10 Damage Air
- Rykke Errel’s Bravery :
- 100 Power
- +10 Damage Water & Air
- Scissors of Destiny :
- 120 Power
- Corruption Pestilence :
- 70 Power
- +20 Damage Fire
- Buhorado now increases damage in its element :
- Buhorado Feather :
- +10 Damage Air
- Prysmaradites
- Prygenerate
- Healing is reduced: 100% / 35% / 15% → 80% / 30% / 10%
- Aspryst
- Heal bonus is now progressive : +50% / +35% / +10% → +10% / +35% / +50%
- Spryritual
- Reduction bonus is now increased in turns 2 and 3 : 100 / 30 / 10 → 100 / 50 / 25
- Prysical
- Dodge bonus is reduced on turn 1 but increased on turns 2 and 3 : 250 / 50 / 10 → 200 / 100 / 50
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