Bugfixes
Dreams
- The Infinite Dreams “Frugal X” and “Perfect X” achievements were still mentioning purchases in favours.
- During last beta maintenance, low level monsters have way too high damage.
- In Dreams, some UI configurations could lead to the Infinite Dreams module not showing up after a fight.
Guilds
- The Exit halo in the Amakna Hall is too big.
- Some sounds are missing in Guild Halls.
- During a kama contribution for the guild, the Guildoken amount shown in the chat messaage isn’t proportional to the kama donation.
- During a server reboot, missions and filters defined by the guild aren’t correctly saved.
- In some cases, the guildoken awarded by a mission amount isn’t correct.
- Guild Missions that needed to obtain multiple resources are shown as completed when the player already owns at least one.
Visuels & Son
- In some places, the sound is abnormally high and can only be modified with the Master Volume.
Maps
- Bad positioning of some Sacrier Temple elements.
- Some trees in Otomai Island had texturing issues in HD Pack.
Quests
- During the tactical fight for the Crimson Dofus quest, “Wayward Soul”, the Ancient Minigolem doesn’t do its animations.
Monsters
- Kamikabz’s “Aspibz” spell freezes during animation.
Items
- The Sauroshell-Infused Croquette doesn’t show in the recipe list despite being craftable.
- The “What’s in it” text on Scampihorse’s Chest description isn’t aligned on the left.
Quest
- The Quest battle for “The Saga of the Pilgrim Monk” has no specific map.
Battle
- In the bewitchment UI in battle, some bewitchments are shown double (Infected state, color changes in Nidas…)
- In some cases, spells with a damage increase like Punitive Arrow aren’t named in the chat and are named “???” instead.
Miscellaneous
- In battle on underwater maps, the character is walking as if it was on ground, the usual underwater animations aren’t working.
- 40 emotes were fixed. 4 emotes are still missing and will come later: Flex Muscles, Beg, Be Hot, Play the Trumpet.
- In some cases, the chest to confirm achievements isn’t showing after the tutorial.
- When the EXP limiter option is ticked ON, the exp on the Gargandyas ladder isn’t modified.
- When a character is doing a permanent emote and is reoriented, he then plays again the emote.
- In some cases, moving does not cancel the currently playing emote.
Modifications
Dreams
- Dream Fragment rewards from Nightmare I onwards adjusted : 700 / 800 / 1000 -> 900 / 1200 / 1500.
- Adjustments on the Final Battles for Infinite Dreams:
- Dream level now only has 2 waves.
- Paradox has 3 waves and changes monsters.
- Wave 1 : Dantinea , Bworker, Moowolf , Nileza
- Wave 2 : Cauldini , Toxoliath, Royal Rainbow Blop , Hell Mina
- Wave 3 : Cross Strich , Brutatax , Koolich , Soft Oak
- Lastly, the final battle of Nightmare levels has now 4 waves. The amount of turns between each wave is also modified depending on difficulty category.
- Wave 1 : Captain Meno , Kharnotaurus , Professor Xa , Maitre Crobak
- Wave 2 : Missiz Freezz , Belladonna , Merkator, King Nidas
- Wave 3 : Queen of Thieves , Grohlum , Kanigrula , Obsidemon
- Wave 4 : Ilyzaelle, Barberyl Copperbeard , Misery , Korriander
- The amount of turns between each wave is modified.
- The Player no longer regains back his HP after a defeat in Dreams.
Guilds
- NOTE : In order to make sure that some technical tickets have been correctly fixed, the guild contribution information and mission information for guilds has been reset.
- It is no longer possible to start a duel against a player in the Guild Hall.
- The guild achievements have been modified.
- When a mission has been rerolled and no other mission matches the defined filters, a message is sent.
Rare drops
- Mesm Set can now only be looted on Vortex.
- Lesser Bherb and Malamoeba can no longer loot items.
Items
- Les recettes de la Bêche et de l’Écrou de Mekstagob sont modifiées, remplaçant les x10 Astragales par des Oreilles de Mecanofoux .
- Recipes for the [!] Bêche de Mekamouth (Mekstagob Spade?) and [!] Écrou de Mékamouth (Mekstagob Nut) are modified, replacing x10 Mecanofoux Astragalus with 10x Mecanofoux Ear
Maps
- Addition of the Anomaly vfx on the zaap-adjacent maps
Class Balancing
Osamodas
- AP Cost of all elemental summons is raised by 1.
- Summons being the highest ratio AP/Damage we wanted to balance the damage potential while increasing the elemental spells’ value.
- The Summon cooldowns are still fairly low, thei loss will be an invested AP penalty but that doesn’t harm and deprive the osamodas from its summons for too long.
- It is way too simple to summon every single one of them in a single turn and keep AP around for more actions, so it will lead towards making Osas using more of their AP on their spell kit and spread their summon use.
- To make for it, the 1SP summon limitation to 1/turn is removed, so that multi element has more value.
- Moreover, the AP cost of the following spells is reduced:
- Spiritual Leash
- 3 → 2 AP
- Gluttonous Spirit
- 3 → 2 AP
- Mischievous Spirit
- 4 → 2 AP
- [!] Sulfénix (Sulphoenix?)
- Rebirth : Heal now correctly applies on the next turn.
- Wyrmling
- Dragon’s Breath : Now correctly increases allies’ power in the AoE.
Foggernaut
- Corrosion
- 3 → 2 AP
- Critical : 10 → 5%
- -10 Base Damage
Eniripsa
- Scalpel
- Now unbewitches allies and enemies.
Pandawa
- Vertigo
- Reworked. The state now reduces 25% Damage on the Carried entity, while Carried.
- Vertigo as you know it on Live Servers does not fit our mindset, way too complex and dissuasive, while also necessary.
- We thus tried the version you’ve seen in BETA, that would lead to a damage received counterpart instead of nulling the damage dealt.
- Though, we saw that this version isn’t good either, can with the Damage share in place, it is not enough to balance out the strengths it gives to be carried.
- We think it is then way simpler to apply a simple damage dealt malus on the carried character, better than the Pacifist State, and it’s removed as soon as you go down from the Panda’s hands.
Equipment Balance
- Lost Set :
- +10% Water Res
- 3 items :
- 30 → 60 Strength , Intelligence & Chance
- 5% → 8% Critical
- Pryssions :
- Power malus goes back to Pushback Damage malus.
- -40 -> -50
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