3.4.3 Beta Release Notes


Bugfixes

Dreams

  • The Infinite Dreams “Frugal X” and “Perfect X” achievements were still mentioning purchases in favours.
  • During last beta maintenance, low level monsters have way too high damage.
  • In Dreams, some UI configurations could lead to the Infinite Dreams module not showing up after a fight.

Guilds

  • The Exit halo in the Amakna Hall is too big.
  • Some sounds are missing in Guild Halls.
  • During a kama contribution for the guild, the Guildoken amount shown in the chat messaage isn’t proportional to the kama donation.
  • During a server reboot, missions and filters defined by the guild aren’t correctly saved.
  • In some cases, the guildoken awarded by a mission amount isn’t correct.
  • Guild Missions that needed to obtain multiple resources are shown as completed when the player already owns at least one.

Visuels & Son

  • In some places, the sound is abnormally high and can only be modified with the Master Volume.

Maps

  • Bad positioning of some Sacrier Temple elements.
  • Some trees in Otomai Island had texturing issues in HD Pack.

Quests

  • During the tactical fight for the Crimson Dofus quest, “Wayward Soul”, the Ancient Minigolem doesn’t do its animations.

Monsters

  • Kamikabz’s “Aspibz” spell freezes during animation.

Items

  • The Sauroshell-Infused Croquette doesn’t show in the recipe list despite being craftable.
  • The “What’s in it” text on Scampihorse’s Chest description isn’t aligned on the left.

Quest

  • The Quest battle for “The Saga of the Pilgrim Monk” has no specific map.

Battle

  • In the bewitchment UI in battle, some bewitchments are shown double (Infected state, color changes in Nidas…)
  • In some cases, spells with a damage increase like Punitive Arrow aren’t named in the chat and are named “???” instead.

Miscellaneous

  • In battle on underwater maps, the character is walking as if it was on ground, the usual underwater animations aren’t working.
  • 40 emotes were fixed. 4 emotes are still missing and will come later: Flex Muscles, Beg, Be Hot, Play the Trumpet.
  • In some cases, the chest to confirm achievements isn’t showing after the tutorial.
  • When the EXP limiter option is ticked ON, the exp on the Gargandyas ladder isn’t modified.
  • When a character is doing a permanent emote and is reoriented, he then plays again the emote.
  • In some cases, moving does not cancel the currently playing emote.

Modifications

Dreams

  • Dream Fragment rewards from Nightmare I onwards adjusted : 700 / 800 / 1000 -> 900 / 1200 / 1500.
  • Adjustments on the Final Battles for Infinite Dreams:
  • Dream level now only has 2 waves.
  • Paradox has 3 waves and changes monsters.
    • Wave 1 : Dantinea , Bworker, Moowolf , Nileza
    • Wave 2 : Cauldini , Toxoliath, Royal Rainbow Blop , Hell Mina
    • Wave 3 : Cross Strich , Brutatax , Koolich , Soft Oak
  • Lastly, the final battle of Nightmare levels has now 4 waves. The amount of turns between each wave is also modified depending on difficulty category.
    • Wave 1 : Captain Meno , Kharnotaurus , Professor Xa , Maitre Crobak
    • Wave 2 : Missiz Freezz , Belladonna , Merkator, King Nidas
    • Wave 3 : Queen of Thieves , Grohlum , Kanigrula , Obsidemon
    • Wave 4 : Ilyzaelle, Barberyl Copperbeard , Misery , Korriander
  • The amount of turns between each wave is modified.
  • The Player no longer regains back his HP after a defeat in Dreams.

Guilds

  • NOTE : In order to make sure that some technical tickets have been correctly fixed, the guild contribution information and mission information for guilds has been reset.
  • It is no longer possible to start a duel against a player in the Guild Hall.
  • The guild achievements have been modified.
  • When a mission has been rerolled and no other mission matches the defined filters, a message is sent.

Rare drops

  • Mesm Set can now only be looted on Vortex.
  • Lesser Bherb and Malamoeba can no longer loot items.

Items

  • Les recettes de la Bêche et de l’Écrou de Mekstagob sont modifiées, remplaçant les x10 Astragales par des Oreilles de Mecanofoux .
  • Recipes for the [!] Bêche de Mekamouth (Mekstagob Spade?) and [!] Écrou de Mékamouth (Mekstagob Nut) are modified, replacing x10 Mecanofoux Astragalus with 10x Mecanofoux Ear

Maps

  • Addition of the Anomaly vfx on the zaap-adjacent maps

Class Balancing

Osamodas

  • AP Cost of all elemental summons is raised by 1.
  • Summons being the highest ratio AP/Damage we wanted to balance the damage potential while increasing the elemental spells’ value.
  • The Summon cooldowns are still fairly low, thei loss will be an invested AP penalty but that doesn’t harm and deprive the osamodas from its summons for too long.
  • It is way too simple to summon every single one of them in a single turn and keep AP around for more actions, so it will lead towards making Osas using more of their AP on their spell kit and spread their summon use.
  • To make for it, the 1SP summon limitation to 1/turn is removed, so that multi element has more value.
  • Moreover, the AP cost of the following spells is reduced:
  • Spiritual Leash
    • 3 → 2 AP
  • Gluttonous Spirit
    • 3 → 2 AP
  • Mischievous Spirit
    • 4 → 2 AP
  • [!] Sulfénix (Sulphoenix?)
    • Rebirth : Heal now correctly applies on the next turn.
  • Wyrmling
    • Dragon’s Breath : Now correctly increases allies’ power in the AoE.

Foggernaut

  • Corrosion
    • 3 → 2 AP
    • Critical : 10 → 5%
    • -10 Base Damage

Eniripsa

  • Scalpel
    • Now unbewitches allies and enemies.

Pandawa

  • Vertigo
  • Reworked. The state now reduces 25% Damage on the Carried entity, while Carried.
    • Vertigo as you know it on Live Servers does not fit our mindset, way too complex and dissuasive, while also necessary.
    • We thus tried the version you’ve seen in BETA, that would lead to a damage received counterpart instead of nulling the damage dealt.
    • Though, we saw that this version isn’t good either, can with the Damage share in place, it is not enough to balance out the strengths it gives to be carried.
    • We think it is then way simpler to apply a simple damage dealt malus on the carried character, better than the Pacifist State, and it’s removed as soon as you go down from the Panda’s hands.

Equipment Balance

  • Lost Set :
    • +10% Water Res
    • 3 items :
      • 30 → 60 Strength , Intelligence & Chance
      • 5% → 8% Critical
  • Pryssions :
    • Power malus goes back to Pushback Damage malus.
    • -40 -> -50
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